SPQR Total War mod. Site and comes with the mod. Twcenter.net(SPQR-TW) SPQR: Total War 9.0 version requirements. Make sure you have a clean install of Rome. Hey everyone, i just got into this game and decided to take it further with the spqr mod. Download SPQR Total War 8.0 More Rome: Total War Mods The changes encompass all areas of gameplay with added focus on the Roman military machine and the system. Jun 11, 2012 How to download and install SPQR 8.0 MOD!!!! Total War: Rome 2 - Massive Battles S1 • E8 Total War: Rome 2 - Massive Battles. SPQR is real good. More difikelt then vanilla = good Playing it for weeks earlier. Darth mod very intresting. Formation etc. I use Vlad mod, has issues, but nice change. Install Darth mod on top. Reinstall Vlad mod on top. Every unit unlocalised placment text Don't no if it because I am Brotish (irony), but now very challeng. I use many years to get my island from rebels, then send pre-emptive task force agains lands where wise woman say invasion come in few hundred years (angled saxons) Take weakly defended town, Bordesholm, Germans send big stacks. My 500 guys fall defending bridge against 2800 germ-men. Take half om them down! Including general' Tonight we see, maybe they retake town. Maybe find it razed and abandoned. At least I gave Gaul allies time to reorganizing. There was great interest in using SPQR mod in multiplayer, but version 2 didn't work in MP for some reason that no one could figure out. Since then Chiv mod and Mordred's mod offer much improved gameplay over vanilla in MP. I played part of a Julii campaign using SPQR v2.0, and modded out all the city walls except for the 8 largest cities. It was interesting due to the huge battles it generated and they were pretty challenging, but SPQR mod completely negates the cav charge due to the huge defensive values given to all units. This definitely hurts the AI because it's programmed to make lots of charges which are ineffective. I've since switched to Mordred's mod which is specifically designed to get the best gameplay in multiplayer without making drastic changes to the units. All of its files install to a mods folder and the modded game is started with its own shortcut. The vanilla game is not affected, and can still be run with the normal shortcut. Hopefully, this will allow players to make an easy transition from vanilla to Mordred's mod. This mod achieves longer battles by only slightly increasing the defend values (+1) but increasing morale by +4. It also gives all non-spears 0.75 lethality which enhances the effectiveness of spears. This means cavalry retains it's charge effectiveness, but spears kill cav more easily thus providing a stronger rock, paper, scissors which make the tactics more interesting. The movement speed is set at 0.9, and this combines well with the longer fighting time of units which was carefully selected to allow enough time for flanking tactics not only with cav but with infantry as well. This all occurs in an environment where charge is still effective and highly effective when combined with flanking, so I think it offers better tactical gameplay than SPQR.
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